False Appearance While motionless, the bonelord is indistinguishable from a pile of bones
Legendary Resistances(3/day) If the bonelord fails a saving throw, it can choose to succeed. Upon using this feature, the bonelord can use use its Command Undead feature.
Life Sense The bonelord can pinpoint the location of a living creature within 120ft. of it.
Necrotic Fortitude The bonelord's hitpoint maximum cannot be reduced in any manner. Whenever the bonelord takes necrotic damage, it can recover a number of hitpoints equal to the damage dealt instead.
Undying Commander While within 30ft. of the bonelord, any undead ally of the bonelord has advantage on all saving throws and gains 10 tempororary hitpoints at the start of each of its turns.
Undead Fortitude Upon dropping to 0 hitpoints, the bonelord can make a Constitution saving throw with a DC equal to half the damage dealt(minimum 10). On successful saving throw, the bonelord regains 1 hitpoint instead.
It cannot benefit from this feature if it took radiant damage or was turned on its its previous turn.
Spellcasting
The bone lord is a 16th level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The bonelord has the following spells prepared
Cantrips Chill Touch, Toll the Dead
1st Level Spells(4/slots) False Life, Inflict Wounds
2nd Level Spells(3/slots) Ray of Enfeeblement
3rd Level Spells(3/slots) Animate Dead, Fear, Speak with Dead, Spirit Guardians, Summon Undead
4th Level Spells(3/slots) Blight
5th Level Spells(2/slots) Danse Macabre, Negative Energy Flood
6th Level Spells (1/slot) Circle of Death, Create Undead, Eyebite, Harm
7th Level Spells (1/slot) Finger of Death
Multiattack The bonelord can cast a spell and make two skeletal sword attacks. It can substitute a skeletal sword for a skeletal greatbow
Skeletal Sword Melee Weapon Attack: +10 to hit, 5ft, one target. Hit: 14 (2d8+5) slashing + 9(2d8) necrotic damage
Skeletal Greatbow Ranged Weapon Attack: +10 to hit, 150/600ft, one target. Hit: 19 (4d6+5) piercing damage +9(2d8) necrotic damage.
The bonelord has 3 legendary actions that it can use on each round.
Movement(1 actions) The bonelord can move up to its full movement speed to a spote that it can see within range.
Command Undead(1 actions) The bonelord can command one undead ally it can see within 30ft. of it to move up to half its movement speed and make a melee weapon attack.
Cast a Spell (2 actions) The bonelord can cast a spell of 5th level or lower.
- Resilience(3 actions) The bonelord can end one condition or spell effect on itself.
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