Disassembly When the bonehulk dies, it can spawn 7(2d6) bonewalkers in an unoccupied spot within 10ft. of its location.
False Appearance While motionless, the bonehulk is indistinguishable from a pile of bones
Life Sense The bonehulk can pinpoint the location of a living creature within 120ft. of it.
Necrotic Fortitude The bonehulk's hitpoint maximum cannot be reduced in any manner. Whenever the skeleton takes necrotic damage, it can recover a number of hitpoints equal to the damage dealt instead.
Siege Monster The bonehulk can deal double damage to buildings and objects
Turn Resistance The bonehulk has advantage on saving throws against effects that would turn the dead.
Undead Fortitude Upon dropping to 0 hitpoints, the bonehulk can make a Constitution saving throw with a DC equal to half the damage dealt(minimum 10). On successful saving throw, the bonehulk regains 1 hitpoint instead.
It cannot benefit from this feature if it took radiant damage or was turned on its its previous turn.
Multiattack The bonehulk can make two attacks with skeleton spike.
Skeleton Spike Melee Weapon Attack: +11 to hit, 10ft, one target. Hit: 29 (4d10+7) bludgeoning damage
Skeletal Greatspike Ranged Weapon Attack: +11 to hit, 120/240ft, one target. Hit: 51 (8d10+7) piercing damage. Upon a hit, the target must succeed a DC 20 Strenght saving throw. On a failed saving throw the target is restrained until it uses its action to free itself (escape DC 19)
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