Medium Humanoid (Elf), Lawful Good
Armor Class 17 (Studded leather, dual wielder)
Hit Points 130 (20d8 + 40)
Speed 35 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +8, WIS +9
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits
Dual Wielder. Aisling gains a +1 bonus to AC while she is wielding a separate melee weapon in each hand, already factored into her AC.  She can also stow and draw two weapons at once, and can use two-weapon fighting even when the one-handed melee weapons she is wielding aren't light.
Fey Ancestry. Aisling has advantage on saving throws she makes to avoid or end the charmed condition on herself.
Special Equipment. Aisling carries and is attuned to a frost brand rapier she calls Cold.
Strange Slayer. When Aisling hits a Fey or Monstrosity with a weapon attack, she deals an additional 2d6 damage.
Trance. Aisling does not need to sleep, and magic can't put her to sleep. She can finish a long rest in 4 hours if she spends those hours in a trancelike meditation, during which she retains consciousness.

Spellcasting. Aisling is a 13th-level spellcaster. her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Aisling has following ranger spells prepared:
1st level (4 slots): cure wounds, hunter's mark, protection from evil and good
2nd level (3 slots): enhance ability, locate object, zone of truth
3rd level (3 slots): Ashardalon's Stride, magic circle, speak with plants
4th level (1 slots): banishment, guardian of nature, locate creature

Actions

Multiattack. Aisling makes three attacks, or casts a spell and attacks.

Cunning (Rapier). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. 

Cold (Frost Brand Rapier). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) cold damage.

Bonus Actions

Mark for the Hunt. Aisling designates a creature to hunt, letting her deal an additional 1d6 damage once a turn to the creature.  Additionally, she can add 1d6 to the roll whenever the target of this ability forces her to make a saving throw.  These benefits last until she uses this feature again.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aisling O’Hara is a wood elf, and she is the current head of the Fatecrafters.  Dark skinned with long braided hair, she carries two scimitars: Cold and Cunning.  At 5’2”, Aisling does not look too intimidating… but she stands up for herself, her country, and her people.  Raised on the coasts of Luckalia, she started as a young girl facing the dangers of Braddockin raiders and magics, where fey magic and monstrosities were common.  Today, she leads the Fatecrafters and takes jobs that require dealing with fey and monstrosities.  She is based in Galacky, Luckalia (Dublin), and is close friends with Merida MacDougen, one of the clan heads of MacKlern.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Goldencruel

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