Armor Class
15
(hide armor, shield)
Hit Points
22
(5d8)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rampage. When the beastman reduces a creature to 0 hit points with a melee attack on its turn, the beastman can take a bonus action to move up to half its speed and make a Gore attack.
Actions
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
Beastman are twisted, bull/ram-like humanoids created by the foul magic of a Cleric of Mogis