Medium Beast (Human), Chaotic Evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rampage. When the beastman reduces a creature to 0 hit points with a melee attack on its turn, the beastman can take a bonus action to move up to half its speed and make a Gore attack.

Actions

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Description

Beastman are twisted, bull/ram-like humanoids created by the foul magic of a Cleric of Mogis

Habitat: DesertForestGrasslandHill

TomBomBaBro