Armor Class
18
(plate)
Hit Points
67
(9d8 + 27)
Speed
25 ft.
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Athletics +5, Perception +2
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, Dwarvish
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Dwarven Resilience. The axeman has advantage on saving throws against poison.
Actions
Multiattack. The axeman makes two battleaxe attacks. If it has a handaxe drawn, it can also make a handaxe attack.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Comments