Medium Humanoid (Dwarf), Any Lawful Alignment
Armor Class 18 (plate)
Hit Points 67 (9d8 + 27)
Speed 25 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dwarven Resilience. The axeman has advantage on saving throws against poison.

Actions

Multiattack. The axeman makes two battleaxe attacks. If it has a handaxe drawn, it can also make a handaxe attack.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Monster Tags: NPCdwarf

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Artus_Cimber

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