Adhesive. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
**If the players find a way to remind him how to shapeshift and if the DM is willing**
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
****This mimic does not fight unless is attacked*****
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Mansplain. Verbal weapon attack: 1d20+8 to hit then 1D8 for damage. the target has to be in view to attack
Description
This mimic takes the form of a dark brown leather-bound book with shiny green letters that say The Adventures Guide To Adventure and has forgotten how to change out of it. He has lived much longer than any other monster or beaning and is Kinda depressed about all the people he has seen die. He likes to go out on adventures and share knowledge of the great world with the adventures that he is out with until they die...like the others...
*****This is an in-game way for the DM to help the players when they need help****
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/28/2022 12:46:35 AM
|
4
|
0
|
Beta
|
Coming Soon
|
|
|
2/28/2022 12:47:46 AM
|
5
|
0
|
2.0
|
Coming Soon
|
Comments