Medium Beast, Unaligned
Armor Class 14
Hit Points 84 (13d6 + 39)
Speed 30 ft., Climb 30 ft., Fly 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
11 (+0)
Skills Perception +2
Damage Immunities Poison
Condition Immunities Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Standing Leap. Bojji's long jump is up to 20 feet and his high jump is up to 10 feet, with or without a running start.

Gliding. When Bojji glides, he loses 5 feet of altitude for every 10 feet of movement. At the end of his glide Bojji will fall to the ground if he's still in the air.

Actions

Multiattack. Bojji can make three attacks: two with his tail and one with his bite.

 

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target takes 3 (1d6) poison damage.

 Poison Spikes (Recharge 5–6). Bojji spins in a circle at a rapid pace, releasing poisoned spikes in a 15-­foot cone in front of him. Each creature in that cone must make a DC 13 Constitution saving throw or be poisoned for one minute. While poisoned in this way, the creature takes 3 (1d6) poison damage at the start of each of its turns. A creature may repeat its saving throw at the end of its turn, ending the poison on a success.

Reactions

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target takes 3 (1d6) poison damage.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandSwampUnderdarkUrban

mattshields

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