Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: +6 (2d8 + 2) Slashing damage.
Action Ranged Attack. Scrap-Rifle Attack: +5 to hit, range 60/120 ft., 1 target. Hit: +5 (3d4 + 6) Slashing damage
Scrap-Gun Attack: +6 to hit, range 30/60 ft., 1 target. Hit: +6 (3d8 + 2) Piercing damage.
Scrap-Grenade!(1/Day) - can toss a grenade, equaling a cast of lvl 2 Shatter upon impact.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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