Medium Humanoid (Human), Any Evil Alignment
Armor Class 16 Scrap
Hit Points 50 (2d8)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
14 (+2)
CHA
9 (-1)
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: +6 (2d8 + 2) Slashing damage. 

Action Ranged Attack. Scrap-Rifle Attack: +5 to hit, range 60/120 ft., 1 target. Hit: +5 (3d4 + 6) Slashing damage

Scrap-Gun Attack: +6 to hit, range 30/60 ft., 1 target. Hit: +6 (3d8 + 2) Piercing damage.

Bonus Actions

Scrap-Grenade!(1/Day) - can toss a grenade, equaling a cast of lvl 2 Shatter upon impact.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

IvoryKyoki

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