Huge Monstrosity, Chaotic Neutral
Armor Class 17 natural armor
Hit Points 40 (2d20 + 2)
Speed 20 ft., Climb 5 ft., Swim 1 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +5
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 1
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Roar  makes one attacker make a charisma save to not get frightened 

Smash Attack +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 1) melee damage. 

Bite Attack +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 1) melee damage.

 

Reactions

After it gets hit twice by a melee attack, the most recent attacker must make a dex save or take 3 damage.

Description

a large, grayish white monster with very sharp teeth. it has 6 legs and has a body like a mix between a rhino and a massive feline. It has short fur.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2022 3:54:40 PM
2
0
1
Coming Soon
2/28/2022 3:58:49 PM
3
1
--
Coming Soon

Habitat: Arctic

xXmjolnirXx

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