Large Beast, Typically Chaotic Neutral
Armor Class 11 Natural
Hit Points 160 (20d10 + 60)
Speed 45 ft., Burrow 20 ft., Climb 70 ft.
STR
15 (+2)
DEX
13 (+1)
CON
7 (-2)
INT
11 (+0)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +4
Damage Resistances Acid
Condition Immunities Frightened
Senses Darkvision, Passive Perception 4
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mold Break: If the Centrax has any condition on it the condition will be nullified and the Centrax may spit a gas that is the condition back at the target.

Actions

Multiattack: The Centrax may attack twice with its slash or once with stomp & once with bite.

Slash: Melee; +4 to hit, 10ft., 1 target, Hit:5 (1d4+2) 

Gas Breath: Ranged; +1 to hit, 25ft. cone, hits any target in the area, Hit:12 (1d12+5)

Stomp: Melee; +4 to hit, 5ft., 1 target, Hit: 7 (1d6+3)

Bite: Melee; +2 to hit, 15ft., 1 target, Hit:5 (1d6+2)

Reactions

Steel Slasher: After a Mold Break attack the Centrax may attack one target that was hit by Mold Break for 1d6 slashing damage, the target of the attack will lose 2 AC until the targets next long rest.

Description

A giant 12ft. insect with scythes for arms, has six eyes, 4 legs, and feeds off any living or dead creatures to live, normally can be found in cemeteries, caves, underground pits, and any sacrificial area, If it is in the dark you can only see it's glowing yellow eyes.

Habitat: Underdark

DoomPlays

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