Special Trait Name. Amphibious
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Multiattack
Action Melee Attack. longsword
Action Ranged Attack. Bow
Enter the description for how bonus actions work for your monster here.
Reaction Name. react
Chemosh can use 3 legendary actions
Legendary Action Name (Costs # Actions). Longsword, swim, call carion eater
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Chemosh are huge demon huminoid shark creatures that can breath both air and water, they are very aggresive and some of the best fighters fail to take them down. They posses the main top fin that most sharks do an mostly appear orange in color. They have four massive arms that can weild anything from a dagger to a longsword.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 28, 2022very big shark