Medium Fey (Elf), Any Alignment
Armor Class 16 Studded Leather
Hit Points 90 (10d8 + 1)
Speed 40 ft.
STR
12 (+1)
DEX
19 (+4)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +5, CHA +8
Damage Resistances Cold, Fire
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 15
Languages Common, Draconic, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Celoneth is a 5th-level spellcaster. His spellcasting ability is +4 modifier, +8 spell attack and save DC 16. Celoneth has following Sorcerer spells prepared:

Cantrips (at will): Blade Ward, Sword Burst, True Strike, Thunderclap

1st level (4 slots): Expeditious Retreat, Feather Fall, Shield, Thunderwave

2nd level (3 slots): Misty Step

3rd level (3 Slots): Blink, Counter Spell

Actions

Chillrend Shortsword - 5ft, +8 to Hit, 1d6+4 (+2d6 Cold damage/active) Bonus action to activate the Chillrend Shortsword. This weapon is bonded to Celoneth and can be summoned at will to his hands.

Flametounge Shortsword - 5ft, +8 to hit, 1d6+4 (+2d6 Fire damage/active) Bonus action to activate the Flametounge Shortsword. This weapon is bonded to Celoneth and can be summoned at will to his hands.

The Phase Dagger - This weapon causes no damage, yet can be thrown by Celoneth up to 80ft. He can throw and have up to 3 Phase Daggers placed at one time. The placement of these daggers are the areas he may teleport for his legendary action. The Phase dagger is thrown as an Action, reaction or bonus action once per turn. Daggers can be placed at will out of initiative. Any Phase Daggers touched by anyone but Celoneth with disappear as if it were never there.

 



 
 
Reactions

Opportunity Attack

Featherfall (1st), Shield (1st), CounterSpell (3rd)

Fade Away: Once per encounter, immediately after Celoneth takes damage, He can use a reaction to magically become invisible until the end of his next turn or until he attacks, deal sdamage, or forces someone to make a saving throw.

War Caster: Celoneth can use his reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.

Legendary Actions

Celoneth can take 2 legendary actions, but only one at a time, at the end of another creatures turn. At least one Phase Dagger must be placed to take this action.

Phase Shift (Costs 1 Action). Celoneth can instantly teleport to the position of one of his Phase Daggers. This action does not provoke attacks of opportunity.

Lair and Lair Actions

 

 

Monster Tags: elffey

ChunderChuck

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