Pilot controlled. The Zord itself is not a being. there for it takes 1 person to pilot. If the Zord is destroyed the pilot will still be alive at 1 hp. If the pilots gets out of the Zord the pilot will return to its max hit points or the current hit points of the Zord, whichever is lower.
Immutable Form. The Zord is immune to any spell or effect that would alter its form.
Magic Resistance. The Zord has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Zord weapon attacks are magical.
Magic Shielding. The Zord has a magical shield that dampens the damage it takes. The Zord is resistant to all melee or ranged attacks unless it beats the Zord AC by 1.
Multiattack. The Zord makes three melee attacks. Two fist attack and one slam attack
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:40 (6d8 + 7) bludgeoning damage.
Fist. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 43 (5d10 + 7) slashing damage.
Grab. This Zord can grab and throw objects and creatures.
MEGAZORD
It can fuse itself with the other zords to create the Megazord.
This forms the left arm of the Samurai Megazord.
Description
A Zord last 1 hour, it recharges itself every d10/days.
When its out of use it transform to a Samuraizer.
To summon a zord you need a Samuraizer, and your hands to make the symbol required.
Requires attunement.
Previous Versions
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1/16/2019 2:54:51 AM
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1/16/2019 2:58:36 AM
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1/18/2019 3:56:18 AM
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1/18/2019 4:01:53 AM
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1/18/2019 4:55:46 AM
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