Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +2 to hit with spell attacks). The [monster name] has following Druid spells prepared:
Cantrips (at will): [Magic Stone], [Thorn Whip]
1st level (1 slot): [Fog Cloud]
Ki Points. 9
Multiattack. Can make 2 Longsword attacks or unarmed strikes
Bracers of Flying Daggers Attack. Makes two ranged dagger attacks
Action Melee Attack. Longsword Attack: +8 to hit, range 5 ft., Hit: 8 (1d8+3) or 9 (1d10+3) slashing damage
Action Melee Attack. Unarmed Strike: +8 to hit, range 5 ft., Hit: 7 (1d6+3) bludgeoning damage
Ranged Attack. Dagger Attack: +8 to hit, range 20 (60) ft., Hit: 7 (1d6+3) piercing damage
Action Ranged Attack. Thorn Whip Attack: +7 to hit, range 30 ft., Hit: 11 (3d6) piercing damage damage.
Radiant Breath Weapon Attack. Recharge 5/6, dc 13 Dex Save, 9 (1d8+5) radiant damage
Agile Parry. If he makes an unarmed strike as part of the Attack action on his turn and is holding a Longsword or dagger, he gains a +2 to AC until the start of his next turn, while the weapon is in his hand and he isn't incapacitated.
Stillness of Mind. Can use an action to end one effect on himself that is causing him to be charmed or frightened.
Flurry of Blows Attack. After taking an Attack action, can spend 1 ki point to make two unarmed strikes as a bonus action.
Melee Attack. Unarmed Strike: +8 to hit, range 5 ft., Hit: 7 (1d6+3) bludgeoning damage
Magical Ranged Attack. Magic Stone Attack: +7 to hit, range 60 ft., Hit: 7 (1d6+3) bludgeoning damage
Insightful Fighting. Makes an Insight check against a creature he can see that isn't incapacitated, contested by the target's Deception check. If success, can use Sneak Attack against that creature, unless he has disadvantage on it for 1 minute or until using this feature on a different target.
Sneak Attack. 7 (2d6)
Kensei's Shot: Can use a bonus action to make ranged attacks with daggers deal an extra 3 (1d4) damage until end of turn.
Cunning Action. Can take a bonus action to take the Dash, Disengage, or Hide action
Deflect Missiles. Uses reaction to deflect or catch the a ranged weapon attack when hit. If he does the damage is reduced by 1d10+12. If reduced to zero and you have a free hand, he can spend 1 ki point to make a ranged attack.
Deflect Missiles Attack. +8 to hit, range 20(60) ft., 7 (1d6+3) damage
Description
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