Huge Construct, Unaligned
Armor Class 21
Hit Points 210 (2d10 + 200)
Speed 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +12, CON +11
Skills Athletics +4
Damage Immunities Fire, Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands and speaks the language of the person piloting the Zord.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Pilot controlled. The Zord itself is not a being. there for it takes 1 person to pilot. If the Zord is destroyed the pilot will still be alive at 1 hp. If the pilots gets out of the Zord the pilot will return to its max hit points or the current hit points of the Zord, whichever is lower.

Immutable Form. The Zord is immune to any spell or effect that would alter its form.

Magic Resistance. The Zord has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Zord weapon attacks are magical.

Magic Shielding. The Zord has a magical shield that dampens the damage it takes. The Zord is resistant to all melee or ranged attacks unless it beats the Zord AC by 1.

Actions

Laser Cannons. Ranged Weapon Attack: +16 to hit, range 20/320 ft., one target. Hit: 25 (6d6 + 2) piercing damage.

It can shoot up to 3 times.

Legendary Actions

Samurai Battlewing

It can fuse itself with the Swordfish Zord and the Tiger Zord to create the Samurai Battlewing.

 

Beetle Blaster Megazord

It can fuse itself with the other zords to create the Beetle Blaster Megazord.

This forms a bigger helmet of the Samurai Megazord.

The Samurai Megazord gain the Legendary Action to shoot 9 Laser Cannons.

Description

A Zord last 1 hour, it recharges itself every d10/days.

When its out of use it transform to a Samuraizer.

To summon a zord you need a Samuraizer, and your hands to make the symbol required.

Requires attunement.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2019 6:06:05 AM
0
1
5
Coming Soon
stevie1985z

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