Death Burst. The gas spore explodes when it drops to 0 hit points. Each creature in a 10 ft + (two squares on each cardinal direction from the creature) and will create difficult terrain, and any creature that moves into the spaces will take a 2d6+2 of Acid damage, and a 2d6+2 of Poison damage at the start of their turn if they start within a space.
If a Blow Spor explodes within 10ft of a creature, it could be 2d10+6 of Force and a 2d10+2 of Acid damage. Any failed con (DC 15) saves with poison will infect anyone who does not have immunity to poison.
Latch. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait.
Description
These small yellow puss sacks on the ground standing about a foot high, they scramble towards targets with sticky tendrils reaching out and slapping on the sparse surfaces on the cobblestones. They do this in a sporadic action almost as if they are skipping frames - this odd squishing noise seems to echo throughout the courtyard almost reminiscent to stepping onto gelatin squishing.
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