Large Aberration, Unaligned
Armor Class 15 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., Climb 40 ft., Burrow 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
20 (+5)
INT
3 (-4)
WIS
16 (+3)
CHA
2 (-4)
Skills Stealth +11
Damage Vulnerabilities Thunder
Senses Blindsight 10 ft., Tremorsense 60 ft., Passive Perception 15
Languages understands Elvish and Undercommon but can’t speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Many-Legged. The chwidencha has twenty-four legs. A creature can target the chwidencha's legs independently.  A leg is destroyed if it takes at least 10 damage.  Destroying a leg deals no damage to the chwidencha, but instantly frees a creature the chwidencha has grappled.  Destroying enough of its legs reduces the number of claw attacks the chwidencha can make each turn. 

While the chwidencha has at least four legs remaining, its speed is unaffected by losing legs.  Each time it loses a leg beyond that number, its speed is halved. If it has no legs remaining, it falls prone, its speed is 0, and it can’t benefit from bonuses to speed.

The chwidencha regrows any missing legs when it finishes a long rest.

Scuttling Charge (1/Turn).  If the chwidencha moves at least 20 feet straight toward a target and then hits it with its claws on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

Spider Climb. The chwidencha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unnerving Appearance. Any humanoid that starts its turn within 30 feet of the chwidencha and can see it must make a DC 15 Wisdom saving throw. On a failed save, the creature is frightened of the chwidencha until the start of the creature's next turn.  A creature that succeeds on its saving throw is immune to the chwidencha's unnerving appearance for 1 minute.

Web Walker. The chwidencha ignores movement restrictions caused by webbing.

Actions

Multiattack. The chwidencha makes a number of claw attacks equal to the number of legs it has divided by four (rounded down).  No more than two claw attacks can be against the same target unless that target has fallen prone.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage, and if the target is a Large or smaller creature, its is grappled (escape DC 19).  Until this grapple ends, the target is restrained, and the chwidencha can automatically hit the target with its claws.  The chwidencha can only grapple one target at a time, but can attack other targets with its remaining legs.

Description

Being transformed into a drider is far from the worst fate a drow who fails Lolth can expect to face.  For those truly heinous heretics who dare fail the Spider Queen in an especially spectacular manner, or for those who earn her utmost contempt, awaits an even more loathsome form — that of a chwidencha.

Legs for Days.  Called spider leg horrors by surface-dwellers, these abominations have radial bodies that measure about 11 feet in diameter and weigh as much as half a ton.  They appear to be mobile masses of dozens of long, hairy spider legs.  The writhing legs join at the creature's center in a small, fleshy sphere with a tiny mouth on its underside. 

Deprived of the majority of their sensory organs, the thorny hairs that cover a chwidencha's body act as whiskers, allowing them to navigate their environment and locate prey by detecting subtle vibrations in the air and through the ground around them.   However, this sensitivity to vibrations leaves them vulnerable to less-subtle vibrations; such as thunderous sounds.

Damned by Lolth.  The transformation of a drow into a chwidencha is Lolth's ultimate form of excommunication.  Sightless, voiceless, faceless, mindless, and nameless, a drow who is turned into chwidencha can no longer even comprehend the concept of a god.  They are stripped of their ability to even understand that Lolth exists, let alone to speak her name, grovel for her forgiveness, or seek penance from her.

They are forevermore shunned by Lolth's grace, but not by her cruelty.  For even when a chwidencha is slain, its soul is drawn to the Demonweb Pits, where they it resumes its chwidencha form to forever struggle against the seething masses of teeming spiderkin on the outskirts of the Spider Queen's realm.

Even a wish spell is not guaranteed to return a chwidencha to a humanoid form.  Only direct divine intervention, and even then only by Lolth herself, can undo the transformation with any measure of certainty.

Habitat: Underdark

Sam_Hain

Comments

Posts Quoted:
Reply
Clear All Quotes