Reboot. after 20 rounds phase 2 begins
No Effect. Ink sans can't be damaged until all vials are destroyed.
Dodge. Ink sans dodges most attacks
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Summon Sans. Ink sans creates a portal and a sans comes out. roll a D10 for which sans
1: Undertale sans
2: Outertale sans
3: X-tale sans (Cross)
4: Underfell sans
5: Reapertale sans
6: Underfresh sans
7: Nightmare sans
8: Horrortale sans
9: King sans
10: God sans
Ink sans can take only 1 legendary action in 1 fight.
Summon Error (2 actions): Ink sans summons his buddy, Error sans. This has a 50% chance to kill everyone in a 10 mi radius (except for sanses).
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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