Special Trait Name. Fractured Armor
Upon taking (30) damage from end of turn to beginning of turn, it looses 1 AC until it reaches 14 AC.
Action Name. Multi Attack; Gatlin Phaser Breath
Multi Attack. Can make two attacks. Claw: +7 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage. Bite: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) piercing damage.
Gatlin Phaser Breath (One Use). Targets within 60 ft line must make a Dex (15) saving throw or take 17 (5d6) lighting damage on a failed save and become paralyzed until the end of their next turn, half as much on a successful save and they do not become paralyzed.
Must make a con save of 15 or gun overheats and dragon takes 1d6 fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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