Armor Class 18 Plate
Hit Points 153 (17d10 + 51)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +7
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 9
Languages Can understand Elder Common, Common, Elvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Fractured Armor

Upon taking (30) damage from end of turn to beginning of turn, it looses 1 AC until it reaches 14 AC. 

Actions

Action Name. Multi Attack; Gatlin Phaser Breath

Multi Attack. Can make two attacks. Claw: +7 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage. Bite: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) piercing damage.

Gatlin Phaser Breath (One Use). Targets within 60 ft line must make a Dex (15) saving throw or take 17 (5d6) lighting damage on a failed save and become paralyzed until the end of their next turn, half as much on a successful save and they do not become paralyzed. 

Must make a con save of 15 or gun overheats and dragon takes 1d6 fire damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

AveragelyJoe

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