Medium Undead, Neutral Evil
Armor Class 8
Hit Points 32 (4d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

The slam attack — as well as any other natural attacks — of Blighted zombie carries the  disease. Zombie Rot.
Zombie Rot. A creature hit with a slam attack, or who is within 10 feet of the plague zombie when it drops to 0 hit points, must make a DC 14 Constitution saving throw. On a failed save, the creature contracts zombie rot. While it has zombie rot, the creature cannot regain hit points Until the Zombie Rot is cured, and it has Vulnerability to slashing damage as its flesh rots. At the end of every hour, after being infected, the creature’s maximum hit points are reduced by 3 (1d6) and it can repeat the saving throw, ending zombie rot on a success. Any reduction to the creature’s hit point maximum is permanent until the zombie rot has been cured. The reduction ends after the creature’s next Long Rest after being cured. If a creature dies while infected with Zombie Rot, it rises as a Blighted zombie in 1d4 hours.

Festering Explosion: When a Blighted zombie dies, it explodes in a burst of decay. All creatures within 10ft of the Blighted zombie are exposed to its plague as if struck by a slam attack and must make a Constitution save or contract zombie rot.

Variant Animation: When animating a zombie as described under the spell "Animate dead", you may Animate it as a "Blighted Zombie" instead. When animating in this way, the Blighted Zombie counts as 2 targets"

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

rexmccarrell

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