Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Festering Explosion: When a Blighted zombie dies, it explodes in a burst of decay. All creatures within 10ft of the Blighted zombie are exposed to its plague as if struck by a slam attack and must make a Constitution save or contract zombie rot.
Variant Animation: When animating a zombie as described under the spell "Animate dead", you may Animate it as a "Blighted Zombie" instead. When animating in this way, the Blighted Zombie counts as 2 targets"
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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