Medium Humanoid, Neutral Good
Armor Class 15 Hide armour and Shield
Hit Points 15 (3d8 + 3)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +3, WIS +3
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Alscani: This creature can re-roll damage rolls of 1 when using Javelins, Spears or Pikes.

Actions

Bone Sword: 5ft range, +3 to hit, 1D8+1 Slashing or 1D6+1 Piercing damage.

Javelin: 10ft/120ft range, +3 to hit, 1D6+1 Piercing damage.

Shield Bash: 5ft range, +3 to hit, 1D4+1 Bludgeoning damage.

Unarmed Strike: 5ft range, +3 to hit, 2 Bludgeoning damage.

Description

The fighting men and women of the Alscani are born and raised on the outskirts of the Alscan Savannah. The sweltering heat of their homeland means that fur clothing is impractical so their equipment is rarely heavier than vests of leather and hide. Further protection is provided by a round or oval shield of wood reinforced with leather and a nasal helmet.

The Alscani are distinguished by their arm tattoos depicting three spears, two crossed over one central spear. This tattoo is in reference to the simple yet effective pikes that Alscani huntsmen use for larger animals. All alscani warriors are trained to use curved bone swords, javelins and pikes though most routinely carry a sword and quiver of javelins with them.The core tenets of their tribe include the veneration of the god Obad-hai in the form of a druid wearing a lion’s head cap.

ByzantiaDev

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