Cult Mentality. Broken Church Elite Guard has advantage on insight checks made towards anyone not involved in the Church of the Broken God, and resistance to psychic damage.
Blessing of the Machine God. Broken Church Elite Guard gains +5 to any roll involving machinery.
Construct Nature. Broken Church Elite Guard doesn't require food, drink, or air to survive.
Sentinel. Broken Church Elite Guard takes half the damage dealt to Robert Bumaro within 15 ft.
Multiattack. Broken Church Elite Guard makes either 4 melee or 4 ranged attacks
Slash. Melee Weapon Attack: +11 to hit, reach 5ft., 1 target. Hit: 12 (2d6 + 5) [slashing] damage.
Gatling. Ranged Weapon Attack: +10 to hit, range 20/60 ft., 1 target. Hit: 9 (1d8 + 5) [piercing] damage.
Guardian. When an attack is made against Robert Bumaro, Broken Church Elite Guard grants a +2 bonus to his AC as long as he's within 10 ft.
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