Medium Construct (Human), Neutral Evil
Armor Class 18 Natural armor
Hit Points 150 (16d8 + 102)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +9
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision, Passive Perception 10
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Cult Mentality. Broken Church Elite Guard has advantage on insight checks made towards anyone not involved in the Church of the Broken God, and resistance to psychic damage. 

Blessing of the Machine God. Broken Church Elite Guard gains +5 to any roll involving machinery. 

Construct Nature. Broken Church Elite Guard doesn't require food, drink, or air to survive.

Sentinel. Broken Church Elite Guard takes half the damage dealt to Robert Bumaro within 15 ft.

Actions

Multiattack. Broken Church Elite Guard makes either 4 melee or 4 ranged attacks

Slash. Melee Weapon Attack: +11 to hit, reach 5ft., 1 target. Hit: 12 (2d6 + 5) [slashing] damage. 

Gatling. Ranged Weapon Attack: +10 to hit, range 20/60 ft., 1 target. Hit: 9 (1d8 + 5) [piercing] damage.

Reactions

Guardian. When an attack is made against Robert Bumaro, Broken Church Elite Guard grants a +2 bonus to his AC as long as he's within 10 ft.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

BobHatchet101

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