Huge Construct, Neutral
Armor Class 22 Natural
Hit Points 190 (15d10 + 68)
Speed 40 ft.
STR
24 (+7)
DEX
18 (+4)
CON
24 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +11, CON +11
Skills Acrobatics +17
Damage Resistances Acid, Lightning, Necrotic, Thunder
Damage Immunities Cold, Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits
  • Two-Weapon Fighting.

     
Actions

Attacks 3 times 

Sickel of Petap+8

3d12 slashing damage and 4d12 necrotic when hit by this attack that tagert cannot move until the next round.dex save for half damage

Kohpesh of Imara+8

3d12  slashing damage and 4d8 radiant damage when the target gets hit it will burns dex save for half damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Action Surge

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This constructs are build for a war how is long over. But the cult buil secretly mor of them to secure the tombs and the wisdom . in rare occaision they will send as a present in other regions to secure trade hubs or resuces. And becaus of there apparence with all the gold ornamets an gems that worked in the statues the wont normaly turn down as present.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

HidoriMasamune

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