-
Two-Weapon Fighting.
Attacks 3 times
Sickel of Petap+8
3d12 slashing damage and 4d12 necrotic when hit by this attack that tagert cannot move until the next round.dex save for half damage
Kohpesh of Imara+8
3d12 slashing damage and 4d8 radiant damage when the target gets hit it will burns dex save for half damage
Enter the description for how bonus actions work for your monster here.
Action Surge
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This constructs are build for a war how is long over. But the cult buil secretly mor of them to secure the tombs and the wisdom . in rare occaision they will send as a present in other regions to secure trade hubs or resuces. And becaus of there apparence with all the gold ornamets an gems that worked in the statues the wont normaly turn down as present.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments