Medium Humanoid (Human, Shapechanger), Typically Chaotic Neutral
Armor Class 10 in humanoid form, 11 in camel and hybrid form
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages Common (can't speak in camel form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werecamel can use its action to polymorph into a Large camel-humanoid hybrid or into a Large camel, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sure-Footed. The werecamel has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. In camel form, the werecamel makes two bite attacks. In humanoid form, it makes two scimitar attacks. In hybrid form, it can attack like a camel or a humanoid.

Bite (Camel or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werecamel lycanthropy.

Spit (Camel or Hybrid Form Only). Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d8) acid damage.

Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, range 30/ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Monster Tags: Shapechanger

Habitat: Desert

FuzorFishbug

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