Medium Humanoid, Any Lawful Alignment
Armor Class 14 Natural
Hit Points 35 (5d8)
Speed 35 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Athletics +2, Insight +5, Religion +3
Senses Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Stunning Strike (3/Short rest). Once per turn, when the monk hits a creature with a melee weapon attack, it can force the creature to make a DC 12 Constitution saving throw or be stunned until the end of the creature's next turn.


 

 

Actions

Multiattack. The monk makes two melee attacks, one of which must be unarmed strikes.

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Bonus Actions

Patient Defense (3/Short rest). Take the Dodge action as a bonus action on your turn.

OldManPsychic

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