Armor Class
14
(leather armor, natural armor)
Hit Points
10
(2d6 + 9)
Speed
30 ft., Climb 20 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
9
(-1)
WIS
10
(+0)
CHA
7
(-2)
Skills
Stealth +6
Condition Immunities
Poisoned
Senses
Darkvision 100 ft, Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 1 fire damage.
Flame Spit. Ranged Weapon Attack: +5 {"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortbow"} to hit, range 30/210 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"}[/rollable] fire damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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