Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (leather armor, natural armor)
Hit Points 10 (2d6 + 9)
Speed 30 ft., Climb 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +6
Condition Immunities Poisoned
Senses Darkvision 100 ft, Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.  

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 1 fire damage.


Flame Spit.
Ranged Weapon Attack:
+5 {"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortbow"} to hit, range 30/210 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"}[/rollable] fire damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillMountainUnderdark

Dragonekillax

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