Small Humanoid (Gnome), Chaotic Good
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnomish
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Actions

Wrench. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

 

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

 

Roleplaying Information

Copper Knobberknocker is a pessimistic rock gnome tinkerer, who walks around in a fuzzy suit and hood that he made himself; although it’s quite warm, it makes him look like a teddy bear. He begrudgingly helps with services and chores, and argues constantly with Mishann.

 

 

Flaw:  "I argue incessantly with Mishann, especially on matters of Lathander"


Fears:  "I fear I will be outshone by my dear friend and rival, Macreadus."

Monster Tags: NPChumanoid

Habitat: Urban

Riderstrong

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