Keen Hearing and Smell. The Beowolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Beowolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sense Fear. The Beowolf has the innate ability to sense fear. If a creature is under the frightened condition, the monster can sense it for 500 feet.
Multiattack: The beowolf can make 3 attacks, one bite and two claw.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) slashing damage.
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