Large Undead, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 60 (6d10 + 24)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Beowolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Beowolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sense Fear. The Beowolf has the innate ability to sense fear. If a creature is under the frightened condition, the monster can sense it for 500 feet.

Actions

Multiattack: The beowolf can make 3 attacks, one bite and two claw. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) slashing damage. 

Monster Tags: Misc Creature

Habitat: ForestHill

0nyxDragon

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