Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +8, DEX +5, CON +7
Skills Athletics +8, Nature +5, Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Draconic, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

The Bigger They Are. The colossus slayer has advantage on attack rolls against large or larger creatures. Additionally, the colossus slayer automatically succeeds on ability checks made to track any large or larger creature within 1 mile. 

The Harder They Fall. When the colossus slayer hits a large or larger creature with an attack, the target takes an additional 2d8 damage and must succeed a DC 16 Strength saving throw or be knocked prone. 

Actions

Multiattack. The colossus slayer makes three attacks with its maul, or two with its heavy crossbow. 

Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. 

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage. 

Crippling Strike. The colossus slayer makes a single maul attack. On a hit, the colossus slayer may push the target up to 15 feet and the target is stunned. A creature that is stunned in this way can may a DC 16 Constitution check at the end of each of its turns, ending the effect on itself on a success. 

Description

Colossus slayers are warriors trained to specialize in hunting and killing massive monsters. They carry weighty hammers used to crush monsters' armor plates and shatter bones. 

Monster Tags: humanoid

blakejohnson217

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