Charge. If the cavalier moves at least 20 ft. straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 5 (1d10) damage. If the cavalier is mounted, this bonus damage increases to 11 (2d10).
High Horse. While it is mounted, the cavalier has advantage on attack rolls against medium or smaller creatures.
Multiattack. The cavalier makes two attacks with one of its weapons.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. This attack has disadvantage against creatures within 5 ft. of the cavalier.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Back in the Saddle. While the cavalier is mounted, if it would fail a saving throw against being knocked prone, it may use its reaction to succeed instead.
Description
Cavaliers are trained in horseback riding and mounted combat. They often serve as members of a lord's cavalry, but some find work in mercenary guilds.
Comments