Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (scale mail, shield)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the cavalier moves at least 20 ft. straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 5 (1d10) damage. If the cavalier is mounted, this bonus damage increases to 11 (2d10). 

High Horse. While it is mounted, the cavalier has advantage on attack rolls against medium or smaller creatures. 

Actions

Multiattack. The cavalier makes two attacks with one of its weapons. 

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands. 

Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. This attack has disadvantage against creatures within 5 ft. of the cavalier. 

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage. 

Reactions

Back in the Saddle. While the cavalier is mounted, if it would fail a saving throw against being knocked prone, it may use its reaction to succeed instead. 

Description

Cavaliers are trained in horseback riding and mounted combat. They often serve as members of a lord's cavalry, but some find work in mercenary guilds. 

Monster Tags: humanoid

blakejohnson217

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