Armor Class
13
Hit Points
21
(3d8 + 6)
Speed
50 ft., Burrow 10 ft.
STR
13
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
2
(-4)
WIS
4
(-3)
CHA
5
(-3)
Senses
Darkvision 30 ft., Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Sense Fear. The Creep has the innate ability to sense fear. If a creature is under the frightened condition, the monster can sense it for 500 feet.
Actions
Multiattack. The Creep makes two claw attacks.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Comments