Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) slashing damage.
Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.
Inorganic Solvent. The bulette secretes an acid that is only harmful to nonmagical inorganic material. When struck by a melee attack, the attacker must make a DC 17 Dexterity saving throw or have their equipment damaged by this acid. On a failed save, roll a d6:
On 1-2: The creature's shield or weapon are splashed, taking either a permanent -1 AC or -1 penalty to damage rolls respectively.
On 3-4: The creature's armor is splashed, taking a permanent -1 AC penalty.
On 5-6: The acid lands only on clothing or exposed skin, having no ill effect provided that both are comprised of organic matter.
The bulette can take 3 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The bulette regains spent legendary actions at the start of its turn.
Move. The bulette moves up to its speed aboveground without provoking opportunity attacks.
Tail. The bulette makes one attack using its Tail weapon.
Burrow (Costs 2 Actions). The bulette partially burrows into the ground gaining half cover until it uses its Deadly Leap or Bite actions.
Claw (Costs 2 Actions). The bulette makes one attack using its Claw weapon.
Description
Quadripedal, sporting hard carapace-like plates that run layer themselves from front to back. Its head is shaped like the underside of a spade, the hinge of its jaw scarely visible beneath the foremost plate that serves to protect its head. That plate culminates in a pointed crest atop its body that had been visible as it burrowed after the stampeding beasts.
Its lower jaw is long and serrated, with a gullet deep like a pelican.
Its forelegs terminate in three wickedly long claws the smallest of which is longer than a humanoid head and appear to be naturally shaped like trowels, while the centermost claw is wide and shaped like a great spade.
Its rear sports a plated tail that seems powerfully built, albeit short.
Oozing from between the gaps in the plates that layer its body appears to be a faint yellowed substance that steams in the chill air of the Dale. The flakes of snow that land on its body appear to dissipate on contact, and the upturned earth and snow from which it emerged seem to have gelled into a slurry of mud and ice.
Protruding from the gaps in its plates just in front of its forelegs, as well as the plates to either side of the hinge of its jaw are strange gadgets that appear to be constructed of bone.
Comments