Spellcasting. Cerberus is a 6th-level spellcaster. Her spellcasting ability is [Dexterity] 16 , +6 to hit with spell attacks). Cerberus has following [Crimson blade] spells prepared:
Cantrips (at will): [Crimson blade],
1st level (8 slots): [firebomb], [Flame ray]
Dagger stab. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 4) [piercing] damage.
Fire crossbow. RangedWeapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 23 (3d8 + 2) [fire] damage.
(Recharge 3-6)
Inferno, the greatsword. Melee Weapon Attack: +11 to hit, reach 11 ft., 3 target. Hit: 32 (3d10 + 7) [slashing] damage.
Flaming flail. Melee Weapon Attack: +6 to hit, reach 15 ft., 3 target. Hit: 31 (3d10 + 9) [fire] damage.
(Recharge 6)
Molotov cocktail. RangedWeapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: 45 (5d10 + 2) [fire] damage.
Fiery skin. When a creature hits Cerberus with a melee attack within 5 feet of her that creature takes 2d8 fire damage.
Cerberus has 5 legendary actions, which she regains at the start of her turn.
Fire crossbow. (Costs 2 Actions). Cerberus uses fire crossbow.
Dagger. (Costs 1 Actions). Cerberus uses dagger.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 3, 2022Some of her spells I still have to post.