Large Celestial, Neutral Good
Armor Class 13 (natural armor)
Hit Points 112 (8d10 + 32)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws WIS +2
Skills Perception +2
Damage Immunities Fire, Radiant
Condition Immunities Frightened
Senses Passive Perception 12
Languages Understands Celestial and Common, but cannot speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the choinkros moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Innate Spellcasting. The choinkros's innate spellcasting ability is Wisdom. It can cast the following spells, requiring no material components:

At will: control flames, create bonfire, purify food and drink

3/day: create food and water, sanctuary

1/day: continual flame, leomund's tiny hut

Magical Hearth and Home. For the purposes of a leomund's tiny hut spell, the choinkros counts as a Medium creature.

Relentless (Recharges after a Short or Long Rest). If the choinkros takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Symbol of the Hearth. The choinkros exudes an aura of peace and contentment that extends outward in a 5-foot radius. Any creature within that aura is subjected to the effects of the calm emotions spell.

Actions

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) radiant damage.

Description

The choinkros is a celestial pig, a holy servant of the goddess Hestia, the goddess of the home and the hearth. Much like the goddess herself, choinkroses aim to nurture and protect whoever they encounter that appears not to be evil. They can do so by providing shelter, food, and warmth. 

Habitat: ForestGrasslandHillUrban

B_T_Fox

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