Medium Humanoid, Any Alignment
Armor Class 18 Natural armour
Hit Points 144 (10d8 + 68)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +9, WIS +7, CHA +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 18
Languages Languages they knew before or all
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Unholy Creation 
Humanoid creatures are turned when a Apollite bites it, If not cure with a cure plague or cure disease with an hour, They will turn in 24hours. 

Life in Darkness 
Apollites see in darkness like it was daytime. 

Compulsion 

The Apollites can control the mind of another simply through eye contact. The target must succeed on a DC 17 Wisdom saving throw or be compelled by the Apollites Compelled beings usually follow the instructions given to them to the best of their ability, and are willing subjects to the Apollites bite attack. Some species of naturally occurring herbs can prevent compulsion.

Sunlight Hypersensitivity 

Because the curse, Apollites can not be within Apollo's domain of light.  An Apollite takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Forbiddance 
Luckily for every living creature, an Apollites can not enter a residence without an invitation from the owner.

Stake to the Heart

If a piercing weapon made of wood is driven into the Apollites heart, the Apollites begins to desiccate and is paralyzed until the stake is removed. However, if this happens when a Apollites is at 0 hit points, they spontaneously combust into Golden Dust and are destroyed. 

Actions

MultiAttack :  The Apollites makes two attacks, only one of which can be a bite attack.

Unarmed Strike : Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the Apollites can grapple the target (escape DC 18).

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled  by the Apollites, incapacitated or restrained.  Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Apollites regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way will rise as a Apollite.

Legendary Actions
Legendary Actions

The Apollites can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.

Move. The Apollites  moves up to its speed without provoking opportunity attacks.

Unarmed Strike. The Apollites  makes one unarmed strike.

Bite.(Costs 2 Actions). The Apollites makes one bite attack.

RedReaper96

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