Huge Aberration, Unaligned
Armor Class 18 (natural armor)
Hit Points 140 (11d12 + 55)
Speed 0 ft., swim 50 ft.
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +11, CON +10
Skills Athletics +11, Perception +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 13
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5

Blood Frenzy. The aberrant shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The aberrant  shark can breathe only underwater.

 

 
Actions

Multiattack. The aberrant shark makes 1 bite plus 4 claw attacks or 6 claw attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 43 (7d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 6) slashing damage and the target is grappled (escape DC 16).

Description

A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

This species were transformed into an aberrant form by the contact with the corrupted blood of a Tarrasque that fought against a stone collossus in the undersea. It has a hard carapace and resistance to some types of damage, as if it were a fiendish shark. It's skin has also a lot of big pores in it's skin from which six giant aberrant crablike claws emerged.

Monster Tags: Misc Creature

Environment: Underwater

Jefferson_Frias