Desperate Measures: After Blast Hornet reaches 30 health, he gains +2 AC.
Bee Buster Shot. Ranged Attack. +4 to hit, reach 50 ft./90 ft. D, one target. Hit 14 (2d6+4)
Stinger-Dive. Melee Attack. An attack that stabs a target, as well as poisons them. If hit, the target takes 4d4 piercing damage, and also must make a DC 13 Constitution saving throw to see if the poison will infiltrate the body. If so, they take 1d6 poison damage for a minute.
Parasite Bomb. Melee Attack. A bomb that latches onto a player and explodes with a small 10 -foot radius. Each Maverick Hunter must make a DC 15 Constitution saving throw, taking 16 (2d8) fire damage on a failed save, and half that on a successful one.
Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Object
Counter Dodge (Recharge 5-6): If an enemy misses an attack on Hornet, he can dodge the attack, giving the enemy has disadvantage on their next attack. This attack must be recharged.
Bee Brigade (Recharge 5-6). Melee Attack. Hornet send multiple bombs out of his abdomen, releasing miniature bee-bots to antagonize its adversaries. Each Maverick Hunter in the area must make a DC 14 Constitution saving throw, taking 24 (4d6) fire damage on a failed save, but only 12 damage on a successful one.
Description
Blast Hornet is a Reploid whose body was modeled after a hornet, more specifically resembling a queen hornet. Thus, he has large wings, thin legs, long antennae, and a bulbous abdomen full of eggs. His mouth is covered by a mask and his shoulder pads possess the signature stripes of a hornet. His right arm is also a buster.
Lair and Lair Actions
A massive weapons factory constructing incredible terrors of Reploid power. This place is guarded by Blast Hornet, and trespassers will be executed on sight.
Lair Actions
On initiative count 20, Hornet activates different weapons of the factory to cause piercing, bludgeoning, slashing, and fire damage; Hornet can’t use the same effect two rounds in a row:
- Many mallets in different parts of the factory slam into Maverick Hunters within a 10-foot radius. Once activated, Hornet makes one melee attack (-4 to hit) against one target. If hit, the target takes 3d10 bludgeoning damage.
- Sawblades all over the factory whirl and cut into any Maverick Hunters within a 10-foot radius. Once activated, Hornet makes a melee attack (-6 to hit) against the target. If hit, the target takes 4d8 slashing damage.
- There are a few flamethrowers around the factory, and they burn into any Maverick Hunters in a 25-foot radius. Once activated, Hornet makes a ranged attack (+3 to hit) against the target. If hit, the target takes 2d8 fire damage, along with 1d6 of additional fire damage for a minute.
- The main turret in front of Blast Hornet's arena is a terror to face. Any Maverick Hunters within a 40-foot radius can be shot. The turret can attack one or two people at a time. Attacking one person, Hornet makes a ranged attack (+2 to hit) against the target, and if hit, the target will take 4d6 piercing damage. If the turret attacks 2 different people, Hornet makes a ranged attack (w/ disadvantage), against each target. If hit, each target will take 2d6 damage.
If Blast Hornet dies, these effects fade over the course of a few hours for fire, and a long rest for bludgeoning, piercing, and slashing.
Previous Versions
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2/24/2022 4:32:09 AM
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2
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0
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1
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Coming Soon
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3/4/2022 7:56:50 AM
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1
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1
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Coming Soon
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