Medium Fiend, Typically Neutral Evil
Armor Class 15 Plate
Hit Points 19 (3d8 + 6)
Speed 35 ft.
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Tireless Tracker. The Clink knows the location of any creature with aphagia within 10 miles of it, as long as they are on the same plane of existence.

 

Actions

Multiattack. The Clink makes one slash attack, if possible, and one blade throw attack.

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 1) slashing damage, and the target must succeed on a DC 15 Constitution saving throw of have aphagia for 8 hours. 

Blade Throw. Ranged Weapon Attack: +4 to hit, range 40/120 ft., 1 target. Hit: 7 (2d4 + 2) slashing damage, and the target must succeed on a DC 14 Constitution saving throw or have aphagia for 8 hours.

Description

Clinks are strange, mechanical-seeming imps that roam the canyons and deserts of the world. Entirely carnivorous, they hunt down anything that moves and viciously attack it with their flying blades. Not only are these blades coated with toxins that inflicts aphagia (the inability to eat), but they also can track down any creature inflicted by their venom.

While Clinks are solitary in nature, they will begrudgingly ally with one another if need be. They will also tolerate the presence of other desert creatures nearby that they can't eat or kill, like Tremors and Gorgomites.

Habitat: DesertMountainUnderdark

Former_Queen_Yvonne

Comments

Posts Quoted:
Reply
Clear All Quotes