Tireless Tracker. The Clink knows the location of any creature with aphagia within 10 miles of it, as long as they are on the same plane of existence.
Multiattack. The Clink makes one slash attack, if possible, and one blade throw attack.
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 1) slashing damage, and the target must succeed on a DC 15 Constitution saving throw of have aphagia for 8 hours.
Blade Throw. Ranged Weapon Attack: +4 to hit, range 40/120 ft., 1 target. Hit: 7 (2d4 + 2) slashing damage, and the target must succeed on a DC 14 Constitution saving throw or have aphagia for 8 hours.
Description
Clinks are strange, mechanical-seeming imps that roam the canyons and deserts of the world. Entirely carnivorous, they hunt down anything that moves and viciously attack it with their flying blades. Not only are these blades coated with toxins that inflicts aphagia (the inability to eat), but they also can track down any creature inflicted by their venom.
While Clinks are solitary in nature, they will begrudgingly ally with one another if need be. They will also tolerate the presence of other desert creatures nearby that they can't eat or kill, like Tremors and Gorgomites.
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