Special Trait Name. Enter the description for your special trait.
Relentless If Brom would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1.
Magic Resistance Brom has advantage on saving throws against spells and other magical effects.
Cornered When Brom is flanked by 3 or more enemies his multiattack action allows him to make one more longsword attack for each enemy past two.
Mass Barrage When a group of ten or more enemies gather in a group in front of Brom he can make one extra longbow attack when using multiattack..
Action Name. Enter the description for your action.
Multiattack Brom can make either two attacks with his longsword or three of his longbow attacks with a -5 penalty to hit.
Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8(1d10) + 5) slash damage.
Longbow RangedWeapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: (1d8 + 2) piercing damage.
Aggressive As a bonus action, Brom can move up to his speed toward a hostile creature he can see.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An old adventurer, for an unknown reason he has turned his back on the path of honour and light and has been ruling as the tyrant over ________. He has no minions besides his elite group of warriors who were with him in the beginning. He is not cruel and the people completely tolerate his rule, it is the scum that takes advantage of this king's rule that is the issue. Crime runs rampant and the guards have been disbanded and replaced by the Inevitables who only protect the kingdom from serious threats. (This character is a procedurally growing character several versions will be released as my players progress through their campaign and as their levels increase. This form is the early levels before he reveals himself to be evil.)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments