Large Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 94 (10d10 + 39)
Speed 50 ft., Climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws DEX +6
Skills Perception +5, Stealth +8
Damage Resistances Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Antimagic Cone. The corosawn’s open mouth creates an area of antimagic, as in the antimagic field spell, in a 30-foot cone. At the start of each of its turns, the corosawn decides which way the cone faces and whether its mouth is open or closed.

Extra-Planar Tether. The corosawn can cast the following spells, without requiring material component:

Magic Resistance. The corosawn has advantage on all saving throws against spells or other magical effects. 

Actions

Multiattack. The corosawn makes four claw attacks and one bite attack. If two claws hit the same creature, the target is grappled (escape DC 14).

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn’t an artifact has its magical properties suppressed for 1 minute.

Description

Brought forth from the chaos of the Astral Sea, Corosawn are the tail-less avatars of Coros, created by himself. As a part of his attempts to get back at his brother, Amos, for his banishment, Coros found a way to taint the world his brother wishes to protect by leaking these abominations onto the Prime Material. Other than Coros, corosawn are loyal only to Mind Flayers, typically used to protect their lairs and harvests. 

Corosawn can grow up to 11 ft. tall. Each corosawn has 4 scaled arms with clawed hands at the end, with a total arm span of 10 ft. It's head is topped by two dark black, ridged, demonic looking horns. It's face unlike anything else known on the Prime Material plane. It is almost reptilian and insectoid simultaneously, with its lower jaw having a single, large, hooked fang and these strange wing-like protrusions on its chin. They have sickly pink and teal scales, but are coated in a strange nearly invisible mucus membrane granting them magical resistance. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2022 9:02:52 PM
4
0
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Coming Soon

Monster Tags: aberration

MystroEkvall

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