False Appearance.
While Chrosite remains motionless, it is indistinguishable from a stone.
Magic Resistance.
Chrosite has advantage on saving throws against spells and other magical effects.
Tremorsense.
Tremorsense was a type of sense that a few kinds of creatures had. Creatures with such a sense could detect and precisely locate vibrations, including those of other creatures. Creatures with tremorsense had to be in contact with the source of the vibrations, that is, via the ground, thus it couldn't be used to detect flying or incorporeal creatures.
Soaring Rock.
You or one ally can use a bonus action to throw the pet rock at an enemy, making a ranged attack roll with a range of 30 feet. On a hit, the rock does 1d4 bludgeoning damage, plus the allies strength modifier. The pet rock can choose to grant advantage to this attack using its reaction. This counts as a melee spell attack for the pet rock.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Chrosite is a small creature made entirely of stone (typically whatever is available when I conjure it)
Chrosite is always either following close behind me, perched on my shoulder, or resting in my bag.
We communicate telepathically, and it can understand all languages I can. We are telepathically linked up to 100ft.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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