Medium Or Small Construct, Chaotic Neutral
Armor Class 24 Natural
Hit Points 75 (10d6 + 40)
Speed
STR
15 (+2)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws STR +4, CON +6
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Tremorsense Creatures with such a sense could detect and precisely locate vibrations, including those of other creatures. Creatures with tremorsense had to be in contact with the source of the vibrations, that is, via the ground. No flying/incorporeal, Passive Perception 11
Languages All languages I know
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance.

 While Chrosite remains motionless, it is indistinguishable from a stone.

Magic Resistance.

 Chrosite has advantage on saving throws against spells and other magical effects.

Tremorsense.

 Tremorsense was a type of sense that a few kinds of creatures had. Creatures with such a sense could detect and precisely locate vibrations, including those of other creatures. Creatures with tremorsense had to be in contact with the source of the vibrations, that is, via the ground, thus it couldn't be used to detect flying or incorporeal creatures.

Soaring Rock.

 You or one ally can use a bonus action to throw the pet rock at an enemy, making a ranged attack roll with a range of 30 feet. On a hit, the rock does 1d4 bludgeoning damage, plus the allies strength modifier. The pet rock can choose to grant advantage to this attack using its reaction. This counts as a melee spell attack for the pet rock.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chrosite is a small creature made entirely of stone (typically whatever is available when I conjure it)

Chrosite is always either following close behind me, perched on my shoulder, or resting in my bag.

We communicate telepathically, and it can understand all languages I can.  We are telepathically linked up to 100ft.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Mountain

nck237

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