Medium Dragon, Neutral Good
Armor Class 16 (natural armor)
Hit Points 20 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +3, CON +3, WIS +4, CHA +3
Skills Perception +2, Stealth +3
Damage Resistances Psychic
Damage Immunities Radiant
Senses Blindsight 10 ft., Darkvision 60 ft., Truesight 10 ft., Passive Perception 14
Languages Celestial, Draconic, Telepathy 30 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Radiant Breath. The dragon exhales Radiant Energy in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d8) Radiant damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Lair and Lair Actions

A Celestial Dragon’s Lair

Celestial dragons dwell in in Mt Celestia or when upon the material Plane, in the highest of mountains or among the humanoid races in secret. There, they 

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

Regional Effects

The region containing a legendary copper dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  •  The dragon’s smiling visage can be seen faintly in the clouds within 6 miles of the dragon’s lair, and cloud cover is more prevalent near it's lair.
  • Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Celestial while within 1 mile of the dragon’s lair. These creatures speak well of the dragon, but can’t divulge its whereabouts.
  • Intelligent creatures within 1 mile of the dragon’s lair are prone to fits of giggling. Even serious matters suddenly seem amusing.

If the dragon dies, the faces in the clouds fade over the course of 1d10 days. The other effects end immediately.

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2018 1:39:11 PM
14
1
1
Coming Soon
1/19/2019 4:17:55 PM
209
2
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Coming Soon
GoodOlMuppet

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