Cunning Action. On each of its turns, the blackspawn raider can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The blackspawn raider deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the blackspawn raider that isn't incapacitated and the blackspawn raider doesn't have disadvantage on the attack roll.
Multiattack. The blackspawn raider can make two falchion attacks, two javelin attacks, or use its breath weapon.
Falchion. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) slashing damage and 2 (1d4) acid damage.
Javelin. RangedWeapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Acid Breath (Recharge 5–6). The blackspawn raider exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Description
Blackspawn raiders are wily agents of destruction which delight in slaughter. They are the more common foot soldiers among the Spawn of Tiamat. These creatures stand upright like humanoids, have dark skin and horns resembling those of a black dragon. Sometimes this can lead to confusion by mistaking a blackspawn raider for a minotaur.
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Posted Apr 11, 2019There is no way, this is a CR 4 creature. Maybe CR 2 at best.