Medium Swarm of Medium humanoids, Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 23 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +3
Damage Vulnerabilities Acid, Bludgeoning, Lightning
Damage Resistances Piercing, Slashing
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Blunderbuss. Ranged Weapon Attack: +3 to hit, reach 20 ft., Three targets. Hit: 8 (2d6 + 3) Piecing damage.

Rushed shot. Ranged Weapon Attack: +3 to hit, range 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Will move back 20ft away when used

Front Mortar. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 8 (3d6 + 3) piercing damage.

Will use this when 30ft away and when behind an Ally, will stun one target when hit and add +2 stress to person

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

MJ600300

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