Medium Undead, Chaotic Evil
Armor Class 20 (Breast Plate)
Hit Points 87 (9d8 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands all languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The apprentice necromancer is a #5th level spellcaster. Its spell casting ability is INT (spell save DC 14, +5 to hit with spell attacks). The necromancer has following spells prepared: 

Cantrips (at will): Chill Touch (2d8), Minor Illusion, Toll  the Dead (2d12)

1st level (4 slots): Charm Person, False Life (1d4+4), Cause Fear, Unearthly Chorus

2nd level (3 slots): Alter Self, Misty Step (BA), Aganazzar's Scorcher (3d8)

 

 

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. 

 

Reactions

Parry.  Can use its reaction to parry an incoming melee attack that it can see.  Using its reaction it can parry, subtracting 1d6 + 3 points of damage from the incoming blow.

Description

Bone Acolytes are mortal servants of the god Chemosh, which are covered in bone armor and possess a number of deadly powers. These dark servants were originally brought about by Chemosh during the Age of Dreams, and wrought terrible destruction and death in their god's name, until a unified force of warriors and wizards destroyed them all. However in the Age of Mortals, Chemosh has determined to recruit more mortals to serve him as Bone Acolytes.

Mortals that wish to become Bone Acolytes normally must go through a process to prove themselves worthy. First they must sacrifice another mortal to the God of Death, and they must then boil the flesh. During a subsequent ritual the bones of the sacrificial victim are shaped into what will ultimately become the acolyte's armor. The acolyte must then pledge their life to Chemosh, and if successful, the God of Death will kill them, and quickly raise them to life as a Bone Acolyte. In special circumstances, Chemosh will directly raise Bone Acolytes without need for sacrifices or crafting of bones.

Without their bone armor, Bone Acolytes look exactly as they did prior to the ritual, except for a tattooed skull above their heart. When wearing their armor, whitish-yellow bones jut out around most of their joints to give them a hellish appearance.

Bone Acolytes can summon or dismiss their armor with a simple prayer to their dark god. The armor provides protection against most basic physical attacks and enhances the strength of the wearer. Bone Acolytes also gain a skill called boneshaping, with allows them to grow their armor at will, allowing them to grow bone swords from their wrists, impale enemies on their armor if they embrace them, and all sorts of other attacks. When a master of boneshaping, Bone Acolytes can break the bones of their foes from a distance, however this skill can be defeated by anyone of strong will. The most powerful Bone Acolytes are able to liquefy the bones of their enemies, killing them instantly; however this skill can only be used rarely and is extremely difficult to master. Bone Acolytes often command Bone Warriors however if they lose control of the Bone Warriors for any reason, they will almost certainly be killed by the undead servants of Chemosh

 

 

Habitat: Urban

KostasDB

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