Vine Climb. The bramble drake movement is unimpaired by difficult terrain within forests. The bramble drake can use its movement to climb walls and ceilings made of wood.
Ironbark Hide. The bramble drake's hide provides it with Thunder Immunity, Piercing and Poison Resistance, but leaves it vulnerable to the effects of fire. If exposed to fire the granite drake will fling its rider from its back 10 ft., knocking the rider prone and dealing 1d4 bludgeoning damage. Its movement is reduced by 30 ft. until the fire effect stops or the bramble drake is doused with water. The bramble drake has a +6 to stealth checks whilst in forest terrains.
Forest Guardian. The bramble drake can commune telepathically with all forest flora and fauna. Creatures native to the forest will be calmed by the bramble drake's presence and will be less hostile to intruders. The bramble drake will become hostile to any creature that sets the forest ablaze, including its master or their companions.
Greatberry. At will, as an action: the bramble drake can summon a melon-sized berry that appears 5 feet in front of it and which is infused with magic for the duration. A creature can use its bonus action to eat one berry. Eating a berry restores 2d10 hit points, but will leave non-dragons drunk (poisoned) for 1 minute after consumption. The berry provides enough nourishment to sustain a dragon for one day. All berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Thorn Whip. Melee Weapon Attack: +4 to hit, reach 50 ft., one target. Hit: 4 (1d6 + 2) piercing damage. If the target Large or smaller the creature is shoved up to 10 ft. closer or further from the bramble drake.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. This attack deals no damage to creatures made of wood or fungi.
Plant Growth. Once per long rest the bramble drake channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
The bramble drake can cast this spell as a bonus action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
The bramble drake can exclude one or more areas of any size within the spell's area from being affected.
If the bramble drake cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Wall of Thorns. When damaged by Fire, the bramble drake can create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears around the bramble drake on a solid surface and lasts for the duration with a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
Description
The bramble drake spawns when a green dragon's egg is coated in treant blood, this elusive breed is rare due to how infrequently green dragon nests are overrun by treants. The bramble drake is difficult to train and shows contempt for all creatures that do not serve the gods of the forest. Typically the bramble drake finds its home amongst firbolg or druids, seeking out their calm nature. A bramble drake hates the feeling of metal and will refuse to move if mounted by a creature adorned in metallic armor.
The creature's skin is comprised of thick wood, with pockets of moss covering its body to provide it with natural camouflage in forests. Its sleek body is remarkably strong and can carry mounts that are medium-sized or smaller. It has a sharp barb protruding from the tip of its tail that oozes a natural poison that is deadly to all creatures that aren't made from fungi or wood. The bramble drake refuses to attack these creatures and will attack any that set them ablaze.
As the bramble drake is an intelligent species it will continue to act of its own volition when mounted but will move under the mount's guidance, the bramble drake will attack using its sting and will maintain its place in the initiative order.
Previous Versions
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3/5/2022 7:11:41 PM
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