Large Plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 70 (7d12 + 21)
Speed 20 ft., Swim 40 ft.
STR
20 (+5)
DEX
6 (-2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +7, CON +5
Skills Athletics +7
Damage Vulnerabilities Fire
Damage Resistances Acid, Bludgeoning, Piercing
Condition Immunities Blinded
Senses Tremorsense 30, Passive Perception 10
Languages One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the awakened seaweed remains motionless, it is indistinguishable from a normal seaweed.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Grab. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 9 (1d6 + 5) bludgeoning damage, and target is grappled and restrained, DC 15 to escape (as an action). Awakened seaweed can only have one target grabbed at a time.

Sweep. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 9 (1d6 + 5) bludgeoning damage, and the target is knocked prone.

Description

An awakened seaweed is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: CoastalUnderwater

Ashmanonar

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