Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Searing Presence. Any creature unfriendly to the Baby Ember Roc that starts its turn within 5 feet of the Roc takes 2 (1d4) fire damage.
Illumination. The Baby Ember Roc sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Talons. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Inferno. The Baby Ember Roc ruffles its feathers causing a swirling conflagration. Each creature within 5 feet of the Roc must succeed on a DC 10 Dexterity saving throw or take 1d6 fire damage.
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