Tiny Elemental, Neutral
Armor Class 12 natural
Hit Points 5 (2d4)
Speed 15 ft., Fly 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
16 (+3)
Damage Resistances Damage from Spells
Damage Immunities Fire
Condition Immunities Charmed
Senses Darkvision 60, Passive Perception 12
Languages Telepathy ideas, images, and emotions understands common but cannot speak it.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fire to Ash. when the Baby Phoenix dies, Phoenix Egg appears in the space Baby Phoenix occupied. If Baby Phoenix was in flight the Phoenix Egg ignores any damage resulting from the fall

Limited Telepathy. Baby Phoenix can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that understands any language. If it bonds with someone, they can communicate up to 500 feet. 

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push drag or lift.

Illumination. you shed bright light in a 30 ft radius, and di light for another 15 feet.

 

Actions

Action Name. Enter the description for your action.

Talons. Melee Weapon Attack: +4t o hit, reach 5 ft., 1 target. Hit: 3 (1d6) [slashing damage] damage. 

fire ball. RangedWeapon Attack: +5 to hit, range 10/20 ft., 1 target. Hit: 4 (1d8) [Fire damage] damage.

Reactions

Healing. when an ally is at 0 hit points Baby Phoenix will shed a tear onto the creature and stabilize them. It can then shed another tear to give up to half its own HP to the unconscious creature.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tryphenarose

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