Armor Class
11
Clothes
Hit Points
4
(1d8)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +3
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Once she has half of her HP down she will begin fighting more aggressively, giving her a +2 damage to any roll she makes and she rolls to hit twice per turn instead of once.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Reactions
When she gets hit she will laugh but if half of her hit points are gone she will then get angry and begin screaming and yelling gibberish. Everyone must roll a Wisdom saving throw with a DC of 10 against fear.
Description
The Crazed Woman is any race with a commoner woman who has become severely mentally ill.
Comments